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Showing posts with label Clash of Clans. Show all posts
Showing posts with label Clash of Clans. Show all posts

Sunday, May 22, 2016

Roshan Thpa

Hog Rider 3 Star Guide for TH8

Hey guys it’s Roshan and one of the things I’m lacking on my channel are war attack guides for TH8s (and I’ve been really meaning to get a lot new war content for TH8s), so today I’ll be sharing a Hog Rider guide because in my opinion, a mass Hog Rider attack is among of the best 3 star attack strategies for a TH8 and a well planned attack will allow you to 3 star any opposing TH8 base. So I’m going to try my best to make this a very easy to understand and a very easy to learn strategy. First I’m going to teach you guys the fundamentals of the attack strategy, and at the end I’ll show you guys some great examples of 3 star attacks using this strategy.
hog rider guide for town hall 8

Top Tips for using Hog Rider at TH8

Recommended level 4 Hogs

At TH8, you’re able to upgrade your Hog Riders to level 4, which is significantly better than a level 3 Hog Rider and will make it much easier to 3 star TH8s. So if your Hog Rider isn’t level 4 yet and you want to be able to consistently 3 star opposing TH8s with this strategy, then I definitely recommend upgrading to level 4 as soon as possible. Level 3 Hog Riders will work against some bases as well, especially if you properly use this strategy. I would still recommend level 4 Hog Riders for the best chance at 3 starring.

Main Threats – CC, Giant Bombs, The King, Spring Traps, Skeleton Traps

Now I will outline the main threats that you need to worry about when conducting this strategy. If you’re able to remove these threats out the way, then the chances of 3 starring becomes incredibly easy.
There are 2 main threats to this attack, which are the Clan Castle threat and the Giant Bombs, especially Double Giant Bombs, which are 2 Giant Bombs placed together to eradicate all your Hog Riders at once.
So to counter the Clan Castle threat, you must bring Poison Spells. I recommend you cook 1 Poison Spell and also get another one from your donations. With two level 2 Poison Spells, you’re able to kill any threat inside an opposing TH8’s Clan Castle. The most commonly used troop in a TH8 Clan Castle is the Dragon, so with 2 level 2 Poison Spells, you can easily kill the Dragon after luring it. Or, you can use the more traditional method of pulling the Dragon out to the side and use a couple of Archers to kill it. The Clan Castle is a major threat, and it’s a MUST that you remove whatever the threat that’s inside before deploying all your Hog Riders.
poison spell on clan dragon
What If I can’t lure the Clan troops?
Now what do I do if the Clan Castle is at the center and I’m unable to lure it. Well in this case, you need a Kill Squad. A kill squad consists of using the Barbarian King with Wizards and Wall Breakers and sometimes a Golem. The goal of the kill squad is to trigger the Clan Castle and also disrupt or trigger possible Giant Bombs. You can also use the kill squad to remove the opposing Barbarian King because he is also a threat to Hog Riders, but I wouldn’t worry too much about the Barbarian King as long as you have a large group of Hog Riders, you’ll be fine. I’ll get more into detail of how to properly use the kill squad later.
Traps
The other major threat are the Giant Bombs. Giant Bombs deal double the damage on Hog Riders and two of together are able to one shot your Hog Riders. So they are a major threat that you must be aware of. The great thing is, a single Giant Bomb will not kill your Hog Riders in one shot, so what you can do to counter it is simply place a Heal Spell to keep your Hog Riders healthy. A smart thing to do is to place your Heal Spell before a likely Giant Bomb targets your Hog Riders. In order to do this, you must be able to predict where the Giant Bombs are, and that’s not hard to do either and later I’ll show you how to predict where the Giant Bombs are in a base. Also, a TH8 only has a total of 3 Giant Bombs, so they’re only able to hide one group of Double Giant Bombs, so if you can trigger or disrupt the placement of the Double Giant Bombs, then you can easily 3 star the base and I’ll show you how to do that as well soon.
Also, you can take a look at this guide If you want to design your own base with perfect Giant Bomb placement.

Hog Pathing

The next thing I want to talk about is the pathing of the Hog Riders. It’s very important that you know how Hog Riders will travel so you can easily plan out your attack. Hog Riders are in my opinion one of the easiest troops in the game to understand their pathing just because they’re able to jump over the Walls and go straight for the defenses.
Now one fact most people don’t know about Hog Riders is that they have a 0.6 tile attack range, which means that the Hog Rider will attack from a small distance away from the defense. And this is important to know because it has a large impact on how the Hog Riders travel. So I’m going to show you guys some examples how you can easily predict the path that your Hog Riders will travel:
hog-pathing-example-2
Assuming that you drop your Hogs from those 2 spots and they will attack the Cannon and the Archer Tower at 2 big dot spots. After that, they won’t move to the Wizard Tower behind because those 2 Mortars are closer; after taking 2 Mortars down, Hog Riders will move to the next Air Defense and then the Air Sweeper.

Predicting and Avoiding Giant Bombs

Now let’s talk about how you can predict and stop Giant Bombs from killing your Hog Riders. Once you understand the pathing of Hog Riders, you can quite easily predict all the possible placements of the Giant Bombs. Remember, Giant Bombs occupy a 2×2 tile space, so you should be aware of all possible empty 2×2 spaces in the base. Now, for a Giant Bomb to effectively harm your Hog Riders, it must be placed in between two defenses. So if there’s an empty 2×2 space but it’s nowhere within the path of the Hog Riders, then you can ignore it.
Hog Pathing Example
Now what about Double Giant Bombs, how do I predict where they are? Well that’s pretty easy as well because a possible Double Giant Bomb placement occupies 2×4 tiles. As you can easily see in the example below, there is a possible Double Giant Bomb spot (next to the bottom Air Defense).

How to use the Healing Spell?

Healing Spell is an extremely important part in any Hog Rider attack. I have seen lots of failed Hog Rider attacks, and most of the time, It’s because the attacker don’t know how to drop the Healing Spell properly. That’s why I wrote a detailed guide about this special topic. You can read more about it at How to heal your Hogs properly.

Kill Squad

The last thing I want to talk about is the Kill Squad. The main objective of the kill squad is to disrupt the placement of or trigger or even test for the possible placement of Giant Bombs within a base. As well as possibly remove the opposing Barbarian King and sometimes even lure the Clan Castle if it’s deeply centralized inside the base. Kill squads aren’t always necessarily against some bases, but properly using it will make your life easier and pretty much guarantee a 3 star win on some occasions.

How to attack with Hog Riders

So now I’m going to show you guys some examples of 3 star Hog Rider attacks by Rustie’s Tribe in the video below. It’s an awesome clan full of very friendly and helpful people. Now I also want to state that some of these attacks were conducted by beginners to this strategy, so even though some of their attacks were not perfect, you can see just how powerful the strategy is and how easy it is to learn.
So i hope you guys learned a lot and enjoyed this guide and also the video above. If you did, please support me by sharing this guide and also the video with your friends. And I’m going to try to have more of these great strategy guides for TH8s. So thanks for reading and I’ll see you guys again soon. You rock!
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Roshan Thpa

Dragons

All Dragons in Clash of Clans come from a mystery land of the fire and the fury. With their horrible power, they destroy all small villages without mercy… They scare nothing. They are Dragons.
Clash of Clans Dragons
Clash of Clans Dragons

Clash of Clans Dragons Summary

  • You can unlock the Dragons once you have Barrack level 9.
  • The Dragons can attack both ground and air units. They do range splash damage.
  • Dragons have no preferred target, they attack everything which is the closest to them.
  • Like most other troops, Dragons can be lured by the enemy Clan troops.
  • At Town Hall 7 and 8, Dragon attack strategies are quite over-powered.All Dragons in Clash of Clans
All Dragons in Clash of Clans

Important numbers about Dragons

Housing SpaceTraining TimeMovement SpeedAttack Speed
2030 Minutes161.5s
Dragon LevelDamage/SecDamage/AttackHPTraining Cost ElixirTown Hall Required
11402101900250007
21602402100290007
31802702300330008
42003002500370009
522033027004200010

Dragons & Strategies

Offensive strategies:

Defensive strategies:

  • If you like Clan Wars and you are at Town Hall 7 or 8, upgrade your Air Defenses as soon as possible.
  • A spread out base layout works very well against Dragons, you can see some perfect ones at the Clash of Clans Base Designs section.
Do you have any ideas for attacking with Dragons?
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Roshan Thpa

Mousetrap – Town Hall 8 Tricky War Base

Hello Town Hall 8 fellows, today I want to share with you a stunning Town Hall 8 war base called Mousetrap, which was shared by CherryBomb113 (Thank you a ton mate!).
mousetrap-th8-tricky-war-base

The strengths of this base:

  • Works extremely well against Dragons. Well placed Air Defenses are completely protected by others. High HP buildings are placed within Air Defenses boundaries, this works very well for a powerful counter attack. Builder Huts are placed outside at the corner to distract Dragons and extend the time attacker needs.
  • Well placed Double Giant Bomb can help you easily deal with Hog Rider. There are lots of open spaces in this base so it’s very hard for the attackers to predict the exact one. Spring traps are placed in places where will ideally dispose of Hog Riders, regardless of where attacker starts deploying Hogs. It is also very easy to re-position Double Giant Bomb If you want but IMO, the default one is the best as most Golem based attacks start from the Town Hall side and they could trigger the Double Giant Bomb.
  • 2 Cannon, which is placed outside, usually can force opponent to attack from these sides and help you somehow distract the opponent’s building targeting troops.
  • It is extremely hard to pull Clan troops out. Wizards, Archers and Minions can be very effective in talking out attacker’s troops.
The weaknesses of this base:
  • Like other Town Hall 8 bases, this base is susceptible to Earthquake Spells. However,these attacks are rare in casual plays.
  • Updating…
Defense Logs
Here are some new defense logs of this TH8 War Base for you:
I hope you like this base guys! Please don’t hesitate to comment If you need any help or If you have any suggestion! You rock my friends!
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Roshan Thpa

Eagles – Fabulous TH9 Clan War Base

Hello guys, as requested, today I am going to show you a new Town Hall 9 war base which works extremely well against Valkyrie based attacks and lots of other popular ones! This layout was shared by Aphrodi! Thank you so so much buddy!
Eagles - Fabulous TH9 Clan War Base

How does this TH 9 Clan War Base works?

Triple Wizard Tower Setup: This Triple Wizard Tower Setup combined with Air Bombs is extremely deadly to Hog or Balloon attacks, after testing numerous Clan Wars. Tesla Farm and Wizard Tower Farm are parallel, which means this base is pretty un-Queenwalk-able.
The Tesla Farm is the best feature of this base. Tesla Farm can kill Hog Riders pretty fast even when they are under a Healing Spell. Attackers need at least 2 Healing Spell back to back or lots of Hog Riders in just 1 pack to destroy this Tesla Farm. There are also lots of Spring Traps inside this compartments, which can trim down the total of Hog Riders by a lot! Skeleton Traps +Barbarian King also deal loads of damage to ugly Hog Riders.
Ground X-Bows can easily force the attacker to use his Rage while using Queen Walk very fast. X-Bows are placed nearby 2 powerful farms so If the attacker didn’t scout this base carefully before attacking, Queen Walk will be easily countered!
Archer Queen is well placed, far from key traps. Inexperienced players will find it extremely hard to choose the right army compositions to attack this base! Kill Squad just can’t destroy both Archer Queen and key traps at the same time!
Defensive Deadzone: At least one non-defensive structure is placed inside each compartment, this forces defensive targeting units to go in a circle and trigger traps!
Well placed Air Traps: After tons of tests, I am pretty sure that all Air Traps in this base will help you take down loads of Balloons!
There are also a lot of other features you can easily see: Unlurable Clan Castle, spread-out buildings, T-Junctions,…

Defense Logs

And finally, defense logs for you guys!
What do you think about this Town Hall 9 Clan War base guys? Please share your opinions!
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